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Chess Notes - Notas de
Ajedrez
Chess by Internet
The Internet has become the technological revolution of these recent years and its influence is undeniable in many areas of the human activity. At this moment I want to spotlight its contribution to the worldwide chess community as a medium of massive communication. This has allowed the creation of new varieties inside the chess practice as for the way of executing moves, the online chess and the e-mail chess.
Furthermore it has developed the competitive participation at international level of players of irrelevant zones to the world of chess that in other way wouldn't have the opportunity of do it given the social, cultural and economic outline of their countries, and most important it allows chess players of any level, to appease they wish to play at any date and hour with the only condition of having internet access from their PC's.
Currently you could doubt of the legitimacy of online chess to make it a consolidated modality under strict and clear rules, because it has to live with an essential technical aspect: How to achieve that chess players won't be advised by some "external medium"? . They are four levels to be developed:
1. At arbitration level: An arbiter as an impartial observer, must be in the place where each one of the players are to verify the fulfillment of the rule of "no advisement".
2. At game level: Employ time regulations by player in the rank of the blitz making it hard for the player to get help.
3. At software level: Use programs that detect and penalize the temporal exit of the player of the playing program, making it impossible to the player the use in a parallel manner of a program of help installed in the same computer.
4. At hardware level: Use sensor devices for audio and video in the computing systems used by each one of the players, to detect any irregular action in the surrounding.
The definitive solution don't exist, it only remains on behalf the organizers to develop one of the options exposed here or the combination of them. Examples of organization of events by Internet as tourneys and simuls are the ones realized by ICC (Internet Chess Club) and KC (Kasparov Chess). (1)
In an innovation for a top-flight chess tournament, a post of classification was disposed to any player to participate in the" Challenge of Top of the World" in Reykjavik, Iceland on April 2000 as one of the 12 participants in this rapid play tournament, together with numbers 1 and 2 of the world at the moment, Garry Kasparov and Vishwanatand Anand, to from a qualifying tournament hosted by ICC, which was winned by the polish GM Alexander Wojtkiewicz.
In 2001, the Braingames Network
World Chess Championship qualifier (the Braingames Network or BGN, organizer
entity of the world title match between Kasparov and Kramnik on October 2000)
will be open to any player through the Internet, regardless of its playing
strength. The qualifier will join 25 of the world's top players in a double
round tournament,the winner of which will play the defending champion in
2002. (2)
(1) Kasparov Chess (www.kasparovchess.com) was suspended in 2002 due to financial problems.
(2) This qualifier was not carried out due to organizational problems.
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